﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace HelloWorld
{
    /// <summary>
    /// 将写好的System 添加到框架里面
    /// </summary>
    public class AddSystems : Feature
    {
        public AddSystems(Contexts contexts) : base("AddSystems")
        {
            Add(new LogSystem(contexts));
            Add(new InitLogSystem(contexts));
        }
    }
}

